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Joined : 03 May 2008 Posts : 60
| Subject: Magic Tutorial Mon May 05, 2008 11:32 pm | |
| Magic Tutorial A simple guide to how magic works on this forum.
Magic is limited very easily. You may have no more than 5 of a specific spell at a time. Also, you may only stock 5 different spells at once. That gives you a total of 25 spells to work with at any given point. Now, in combat, your spells do a variety of things, all of which are listed below. You should keep up with which spells you have used and list them in your signature. Example:
[Spell1: 5; Spell2: 4; Spell3: 5; Spell4: 5; Spell5: 2]
Life Magic - Generally heals you, but does have other effects. Support Magic - Offers helpful but nondamaging or healing effects. Status Magic - Affects Fire Magic - Allows you to cast fire magic. Ice Magic - Allows you to cast ice magic. Thunder Magic - Allows you to cast thunder magic. Time Magic - Allows you to manipulate your opponent's turns. Forbidden Magic - Is not allowed and is here for reference only. Other Magic - Stuff that doesn't fall in the other categories.
Which spells may I have? If you're a civilian, you may have anything in light green, although it will only work at half power (example, cure will only heal 1 point; except dispel, it will still remove 1 status effect). If you're a SeeD candidate, you may have anything in light green or yellow. If you are a SeeD operative, you may have anything in light green, yellow, or blue. Anything in another color must be found. Gray may not be used.
Life Magic -Cure Heals the target for 2 points. -Cura Heals the target for 4 points. -Curaga Heals the target for 6 points. -Regen Heals the target for 1 point for 5 turns. -Life Revives a knocked out ally to 5 less than maximum points. -Full-Life Revives a knocked out ally to zero points. -Zombie Causes 'cure' magic to have the opposite effect (i.e., cure deals 2 points, life knocks the target out). -Death Sets the target to maximum points. -Holy Adds 8 points to the target.
Support Magic -Esuna Removes all status effects. -Dispel Removes one status effect (at a time). -Protect Prevents points being added because of physical attacks for three turns. -Shell Prevents points being added because of magical attacks for three turns. -Reflect Causes spells cast at the target to be reflected back on their caster. -Drain Removes two points from the caster and puts them on the target. -Aura Allows one additional use of a limit break.
Status Magic -Bio Poisons the target, dealing 1 point for 5 turns. -Break Petrifies the target, preventing them from doing anything for three turns. -Blind Prevents the target from being able to land a physical attack for three turns. -Silence Prevents the target from being able to cast magic for three turns. -Berserk Target deals double damage but can only physically attack for three turns (no limit breaks). -Sleep Puts the target to sleep for three turns. Physical damage wakes them. -Confuse Target attacks mindlessly for three turns. -Pain Target is afflicted by Bio, Blind, and Silence. -Meltdown Target takes double points from all attacks.
Fire Magic -Fire Deals 1 point. -Fira Deals 2 points. -Firaga Deals 3 points. -Flare Deals 4 points.
Ice Magic -Blizzard Deals 1 point. -Blizzara Deals 2 points. -Blizzaga Deals 3 points. -Water Deals 4 points.
Thunder Magic -Thunder Deals 1 point. -Thundara Deals 2 points. -Thundaga Deals 3 points. -Aero Deals 4 points. -Tornado Deals 5 points.
Time Magic -Haste Speeds target up, allowing them to go twice before their opponent does. -Slow Slows target for three turns, allowing the caster to go twice between target's posts. -Stop Stops target for three turns. -Quake Earthquake attack that does not affect flying opponents. Deals 4 points. -Demi Gravitational attack that deals half the number of points left to knock the target out. -Double Two spells can be cast simultaneously. -Triple Three spells can be cast simultaneously.
Forbidden Magic -Meteor Summons a meteor shower; deals 7 points. -Ultima Nuclear explosion; deals 10 points. -Apocalypse Deals 15 points.
Other Magic -Float Allows the target to avoid earth-based attaacks. -Scan Tells the target how many points left to knock out an opponent. |
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